Respecting Player Interest in Roleplaying Game Design (1/3): Themes and Concepts

One thing that I constantly struggle with as a tabletop role-playing game designer is making sure that my designs match the interests of the players who will play my games. This requires a process, there’s no magic “players will like this becauseā€¦” formula that you can plug into game design. The first step of this process is … Continue reading Respecting Player Interest in Roleplaying Game Design (1/3): Themes and Concepts